Thursday, March 7, 2013

Gamer Voodoo- Sacrificial dice!

  Welcome to a new segment here on Grotzilla! where I discuss certain things people do to improve there game in an unusual manner. (or so they think!)

  To kick it off, I'll post up what I do with my dice....

  Every couple of years or so my dice decide it's prudent for them to roll incredibly poorly. It's about that time I start thinking that the dice are under the impression that they can "do what they want!". When that happens, it's time for a sacrifice for all the dice to watch.

The first time...
 
 
The second time...
 


Paldaines- Where's the love?

Is the honeymoon over for Grey Knight Paladins? Since the release of the Grey Knight codex back in 5th edition, people have thought paladins were an extremely powerful unit.

Wednesday, November 14, 2012

Knowledge Bomb- Cover? What cover?

  During typical tournament and friendly games, questions regarding cover saves ALWAYS arise, so today we are going to discuss a few things you may or may not know about them-

   The first thing we'll discus is ruins. Most people play them as area terrain and are under the impression that should you be in them, you receive a 4+ cover save. This is not correct. As they are area terrain, you receive a 5+ cover save and only get the 4+ if the model is physically blocked by part of the ruins.
 
 
  As long as we're discussing area terrain, here is another tidbit- going to ground will normally grant you a +1 bonus to your cover save, but going to ground in area terrain confers a +2 bonus! This coincidentally means that if you're in ruins that are area terrain, go to ground, and are 25% obscured you get a 2+ save! Some people may argue with this that the +2 only applies to the save granted by the area terrain, but the benefit from going to ground in area terrain applies to all the models cover, not just that granted by the area terrain.


 An important change to note with 6th edition is also that area terrain has no effect on models shooting out of it, unless their target is actually obscured.

 Hopefully this will make your future dealings with cover saves more understandable!

Tuesday, July 24, 2012

First list for 6th Edition!

I'm going for tableing flyer heavy armies on turn 1 or crippleing armies on turn 1....

Here we go. Blood Angels primary, Vanilla marines primary....

2,000pts

BA Librarian in power armor, divination
Pedro Kantor (allies)

10 Sternguard, 8 combi-plasma, 2 meltas, drop pod
10 Sternguard, 8 combi-plasma, 2 meltas, drop pod
10 Sternguard, 8 combi-plasma, 2 meltas, drop pod
10 Sternguard, 8 combi-melta, 2 melta, drop pod (allies)

5 assault marines, flamer, drop pod
5 assault marines, flamer, drop pod
5 assault marines, drop pod
5 scouts, sniper rifles (allies)

Thursday, May 31, 2012

NOVA invitational qualifier round 1 bat rep!

  Well, the NOVA invitational qualifier was last weekend and so I will be doing four bat reps on the game I played, so here is the first!

  In round 1 I played against a shrunken version of the list that won Adepticon this year...

His list-
Grey Knight Grand Master, psychotroke grenades, rad grenades - 205

Inquisitor Coteaz - 100

Purifier Squad, 5x additional purifiers, 4x psycannon, 5x nemesis force halberd, nemesis daemon hammer
Razorback, searchlight, dozerblade, psybolt ammunition - 351

Purifier Squad, 5x additional purifiers, 4x psycannon, 5x nemesis force halberd, nemesis daemon hammer
Razorback, searchlight, dozerblade, psybolt ammunition - 351

Inquisitorial Henchman Warband, 3x warrior acolyte
Chimera, heavy flamer - 67

Inquisitorial Henchman Warband, 3x warrior acolyte
Chimera, heavy flamer - 67

Inquisitorial Henchman Warband, 3x warrior acolyte
Razorback, searchlight, dozerblade, psybolt ammunition - 68

Inquisitorial Henchman Warband, 3x warrior acolyte
Razorback, searchlight, dozerblade, psybolt ammunition - 68

Inquisitorial Henchman Warband, 3x warrior acolyte
Razorback, searchlight, dozerblade, psybolt ammunition - 68

Dreadnought. 2x twin-linked autocannon, psybolt ammunition - 135

Dreadnought. 2x twin-linked autocannon, psybolt ammunition - 135

Dreadnought. 2x twin-linked autocannon, psybolt ammunition - 135

My list-

Coteaz
Librarian, might of titans, shrouding

Techmarine, rad, psychotroke grenades
Techmarine, rad, psychotroke grenades

8 assassins, twin las razorback
8 assassins, lwin las razorback
3 acolytes, twin las razorback
3 acolytes, twin las razorback
3 acolytes, twin las razorback
3 acolytes, twin las razorback

Land Raider Redeemer
Land Raider Redeemer

Deployment wasDawn of war and the primary objective was KP. Neither of us deployed anything. My opponent failed to sieze.

Turn : I roll on the middle of the table with the land raiders in front and the razorbacks behind them. On his turn, he rolls up into his rght corner and castles up. He gets a lucky night fight roll and proceeds to blow up one of my razorbacks..... roughs start.

Turn 2 : I close the gap with the raiders and pop smoke on the lead raider, the other gets cover from the first.  The razorbacks fire away, blowing the arm off a dreadnought, wrecking two razorbacks, and stunning the chimera with the grand master. On his turn he disembarks the purifiers from the chimera and  pumps everything into my smoked raider and through the shrouding and smoke, shrugs everything off.

Turn 3:  I move the front raider all the way up and disembark 4' from his grand masters unit. Shooing sees another razorback die and the dreadnought with it's arm blown off immobilized. In the assault phase I charge the grandmasters unit, and the chimera next to them with the techmarine. My psychotrole grenades do nothing, but his make my assains I1 so we strike at the same time. He tries to cast some psychic powers, but my libby hoods all of them. I hammer hands and might of titans to make myself S6  and one of my assassins doubles out his grandmaster (yay rad grenades) and the assassins kill all the purifiers and the techmarine blows up the chimera. He kills 3 assassins in response. The assassins consolidate into cover.
  On his third turn, he tries to kill the diesmbarked assassins but again shouding and cover see 3 of them survive.

Turn 4: The assassins move towards one of the psydreads and the other land raider lights up the third dreadnought and it explodes. The lascannons bust open the other chimera. In the assault phase the assassins charge a dreadnought and a razorback and with a little help from might of titan, destroy both of them.
  On his turn, he concedes.

Final killpoint count- 19 - 1

Great start to the tournament.....


Monday, April 30, 2012

Orkwisition lst for NOVA invitational pre-qualifier!

As some of you may know, my primary army is the Orkwisition. (Counts as GK found here http://blog.spikeybits.com/2012/03/no-one-suspects-orkuisition-army.html?utm_source=BP_recent)

On May 19th there is a qualifier for the Nova open invitational which I plan on attending. The tournament is 1,750pts. Here is the list I am beginning to play test....

Coteaz
Librarian, might of titans, shrouding

Techmarine, rad, psychotroke grenades
Techmarine, rad, psychotroke grenades

8 assassins, las plas razorback
8 assassins, las plas razorback
3 acolytes, las plas razorback
3 acolytes, las plas razorback
3 acolytes, las plas razorback
3 acolytes, las plas razorback

Land Raider Redeemer
Land Raider Redeemer

Friday, April 20, 2012

How many psycannons can you fit in 2k?

This list is retarded, but it does have 11 S7 assault cannon razorbacks, and 16 psycannons. You might be able to shoot the bejesus out of everyone except paladins.

Coteaz
Ordo Xenos inquisitor, psychotroke grenades- there was 40pts left over

Purifiers, 2 psycannons, daemon hammer, assault cannon razorback with psybolts
Purifiers, 2 psycannons, daemon hammer, assault cannon razorback with psybolts

3 acoltyes, assault cannon razorback with psybolts
3 acoltyes, assault cannon razorback with psybolts
3 acoltyes, assault cannon razorback with psybolts
3 acoltyes, assault cannon razorback with psybolts
3 acoltyes, assault cannon razorback with psybolts
3 acoltyes, assault cannon razorback with psybolts

Purgation squad, 4 psycannons, daemon hammer, assault cannon razorback with psybolts
Purgation squad, 4 psycannons, daemon hammer, assault cannon razorback with psybolts
Purgation squad, 4 psycannons, daemon hammer, assault cannon razorback with psybolts